Paradise

Provide a world where gamers can find relief and unwind.

Role :


Interaction Designer


Game Designer

Length :


4 weeks

Tools used :


Unity


Blender


VS Code


Adobe CC


Introduction

Overview

Paradise Game offers a sanctuary of peace and tranquility, immersing players in a fun and exciting gaming experience.

introduction

How it works

The game is set on a mystical paradise island, where players navigate the terrain, collect stars to advance levels, and avoid island dolphins that affect their health.

Project Goals

Create intellectually stimulating activities encouraging self-growth, relaxation, and overall well-being.

Inspiration

I was inspired by the fantasy of paradise, including the hues of nature, water, trees, and islands, as they significantly reflect the theme of peace.

moodboard

Game development

Models: Character

I explored various options for the main character and chose the first female figure, "Eve," as she represents the first woman in Paradise. I modeled her figure along with other game models.

Eve profile models

Code

  • Transform: enables player movement
  • AudioPlayer: activates music and sounds.
  • Scene manager: controls level advancement.
  • Rotation: rotation within the game
  • UI: displays the player's progress, character profile, and game logo.
  • OnTriggerEnter: simulates point collection on collision with stars and vice versa on collision with dolphins.

code

Unity

I integrated all the components (characters, models, texture, skybox, UI, barricade, levels, physics, camera, and lighting) to create the game using unity.

unity

View and play the Paradise game alpha version here

User Testing

Insights

  • Users have to refresh to restart the game after completion
  • The user would prefer to move synchronically with the character.
  • The user is unable to rotate in their desired direction
  • Users experience difficulty moving from the start screen due to the low contrast with the game logo.

User Testing

Gameplay Optimization

The revision includes:

  • Synchronization of the character's movements with the camera.
  • Adjustment of the direction of the player's rotation.
  • Introduction of a new UI display feature called “health” to track player's collisions with dolphins
  • Addition of a restart button to the end scene.
  • Refinement of the start scene to increase contrast with the logo.
paradisegame revision

View and play the Paradise game beta version here




Similar projects you may like: